Dmitri Shuralyov
- Joined the Go Open Source Project team.
- Designed and created the first GraphQL client library for Go.
- Contributed code, performed code review and triaged issues for many popular packages to help sustain and expand the Go ecosystem.
- Maintained the GopherJS compiler and implemented support for new releases of Go.
- Implemented components that enable decentralized self-hosting of Go packages, including an issue tracker, git server, code viewer and code review tool.
- Implemented significant non-trivial pieces of core Sourcegraph functionality in Go, including backend language analysis enhancements, and frontend components and visualizations.
- Showed initiative by taking on refactors that led to significant performance improvements.
- Made numerous contributions to open source Go libraries created or used by Sourcegraph.
- Shared knowledge and best practices with new teammates to enable high quality contributions.
- Built distributed low-latency web services and required components for processing hundreds of thousands of ad auction requests per second.
- Automated, improved practices for reproducible builds, continuous testing of complex projects.
- Improved performance and functionality of an ad-serving and bidding platform.
- Created detailed dashboards for monitoring and visualizing logs, statistics, controlling configuration and other relevant metrics.
- Researched and implemented experimental software development tools.
- Created Conception, a 1st place winning project of LIVE 2013 Programming Contest.
- Designed, created and maintained a complex Java GUI application to aid the development and maintenance of large database applications.
- Wrote PL/SQL procedures to easily enable/disable logging on Oracle DB server on the fly.
- Researched the best approach for new Monitoring Report development; implemented it.
- Coordinated the development of an upgraded world editor in C# to help streamline content production.
- Engineered a flexible system for reading/writing custom content file formats.
- Improved the performance of the real-time landscape shadowing mechanism.
- Primary creator of a large open-source systems project; implemented in C++ and Go, solved low-level systems challenges to achieve desired behavior.
- Routinely implemented and iterated upon experimental and novel interface ideas, interaction techniques and design prototypes, some showed great promise.
- Discovered new techniques that allow for further reduction of information duplication than existing representations.
- 1st place winning project of LIVE 2013 Programming Contest.
- Implemented in C++ with OpenGL, GLSL graphics, employed multiple advanced graphics optimization techniques to get high performance and accurate results in difficult conditions.
- Had weekly meetings with supervisor to discuss and determine the project direction, iterated based on feedback.
- Git
- Xcode
- Visual Studio
- macOS
- Linux
- Windows
- Master's Degree, Computer Science
- Bachelor's Degree, Specialized Honors Computer Science